How have I used digital technologies in the research, planning and creation of my products?
Without an increasing knowledge and understanding of online media and digital technologies, I would have not been able to create my A2 coursework to the high standard and ability that I have this year, compared to my AS project. Through the use of 'Blogger', Google's online blogging service, I would not have been able to display and share my work as clearly and sufficiently as I would have without it. Being able to constantly update, edit and share my work digitally has provided me with a platform for successful coursework.
When sharing our final product, and focus group interviews, we used 'YouTube' as a platform for display. This is a website on which you are able to share, view and like videos. Not only was this useful for us in sharing our project, but without having YouTube to explore other artists work, we would not have been able to take inspiration from others and create a piece that was as successful as it was. In creating our start image, we observed other similar artists and images that we wanted to replicate, and we wasn't have been able to do this without today's technology.
We further used search engines such as 'Google', to see what was relevant in current popular cultures, and say that we could create an artist that would appeal to target audiences of this generation. Moreover, we were able to do research on music video's similar to our idea and see if they were well-received or not. As a result, this made planning our idea and the shooting of our video a lot easier as we were a lot better planned.

Furthermore, social media such as 'Facebook' allowed us to keep up with the times and fashions, and to incorporate this into our final product. Bands such as 'Arctic Monkeys' and 'Jake Bugg' were major inspirations for our star image and their social media sites and website were extremely useful in understanding what is liked by audiences and viewers which we could target our specific audiences with.

Without some of these technologies, I would not have been able to create and show my production and media coursework to the audience. From this I am able to freely make these products and get feedback from them to improve it. As such, I knew to change some of my shots and focus on having less location shots, replacing them with shots of the audience and a crane shot to highlight the setting of a live studio performance.
During AS, we made a storyboard and referred only to this when filming our final piece. During A2, with my increased knowledge of technology, I was able to create an animatic, with images from storyboard cut in time the music. This gave me a much more complete idea of what I needed to shoot for the final product, and where each shot would go exactly in time with the accompaniment.
When actually filming the music video, the entire project took about two days, as opposed to a few hours in AS. This is because the music video is longer than the projects we completed in AS and required a larger variety of shots. Therefore, we spent time setting each shot up for it to look how we wanted it to. During AS, we were more free to make it up on the spot, but during A2, we had much less room for error. This is why being able to manage the equipment efficiently was imperative to the overall success of our product. Furthermore, we not only used a camera (Sony FS100) but we also had the use of lighting to enhance the live studio setting of music video. Hence, we had to make sure that the camera was set up and rolling so that I could then control the lighting whilst the camera was filming.




The use of Wix, blogger, YouTube and social network has made me into a prosumer. It’s had made me both a consumer of media products as well as a producer of media products. Digital technologies allow me to share The Walls' products worldwide as the technologies I’ve used are all free and accessible. YouTube and Facebook allow the audience to like, share and comment giving me the necessary feedback and praise in order to improve my products. All of these new skills learned on this course have enabled to gain experience not only as a user of digital technology, but also become a producer. This is important because it gives an understanding of the media in the online age.
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